My UI Work

 

Star Wars: Squadrons

I had the pleasure to work again on an iconic Star Wars game: Star Wars Squadrons.
I was responsible for all the UI in all imperial cockpits of the game. (Tie fighter/Tie Bomber/Tie Interceptor and brand new Tie Reaper)

  • Cockpit, HUD and some menu iterations from Mockups to Implementation using Frostbite.
  • Collaboration with modeling, lighting, tech art to get the final result.
  • Worked also on the VR version.


















Anthem

Helping the UI team to ship – Working mainly on HUD and Performance Optimization. Coming soon!

Star Wars Battlefront 2

I had the pleasure to work with DICE Stockholm on Star Wars BattleFront 2.I was responsible of the UI of the campaign:

  • HUD and Menus from Mockups to Implementation using Frostbite
  • Wireframes for specific features as mission Selection to LoadOut
  • Mission Selection prototypes: From Holo table prototype to the final simple list

Droid Vision Ingame

Ability Screen

Video Tutorials Full Screen

Hud Element1

Hud Element2

Hud Element3

Map Navigation Concept 1

Planet Selection Concept 2

Weapon Selection Menu Concept

Holo Table – Wireframe Low Fidelity

Holo Table – Wireframe High Fidelity

For Honor

for_honor

Assassin’s Creed Unity

On Assassin’s Creed Unity, I have been responsible of:

  • Mock Up HUD/Menus
  • Integration by using a new 3D tech with 3D assets
  • Animations and feedback using FX editor
  • Improved the pipeline of production of thumbnails with progs and tool team. (Dynamic generation)
  • Implementation of new features like the new enemy Detector (the “tutu”)
Mock Up Progress Tracker

Mock Up Progress Tracker

ACUnity

Assassin’s Creed Black Flag

On Assassin Creed Black Flag, I have been responsible of:

  • HUD: Mock Ups/Motion Design/Flash Design/Transitions
  • HUD: Integration/Optimization in the Engine
  • HUD: New Weapon Wheel Design
  • HUD Naval Mode Animations and feedbacks.
  • ICONS: Design of some of them
blackflagHUD2

ACBF HUD Screenshot

7

ACBF HUD Mock Up

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ACBF HUD Screen Shot

blackflag_HUD

ACBF HUD Screenshot

island

ACBF HUD Screenshot

fregate

ACBF HUD Screenshot

schooner

ACBF HUD Screenshot

04_A_Oblique

ACBF Weapon Wheel Intentions

weaponwheel_toolSelected

ACBF Weapon Wheel Intentions 2

weaponwheel_naval

ACBF Weapon Wheel Intentions 3

icons_blackflag

ACBF Icons

Assassin’s Creed 3

On Assassin Creed 3, I have been responsible of:

  • HUD: Mock Ups/Motion Design/Flash Design/Blooming and Plexus Animations Transitions
  • HUD: Integration/Optimization in the Engine
  • MENUS: Flash Animation/blooming transitions
  • MENUS: New 3D tech: cameras,FX positioning
  • MENUS: Main Menu/Shop Menu Full Integration
ac3_screenshot

AC3 HUD Screenshot

HUD Video Sequence
MAIN MENU Video Sequence
SHOP MENU Video Sequence
MISSION END Video Sequence
HUD_Naval

Naval HUD Iteration

AC3_BT_AMSHUD-700x393

AC3 Mission Update Iteration

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AC3 Eavesdropping Iteration

Assassin’s Creed Revelations

  • Reskin of Brotherhood interface in a very short amount of time
  • Reskin of the main menu, weapon wheel…
  • Glitch Design for the new whiteroom atmosphere (pop up, transitions…)
  • Design of new features: BombCrafting Menu
glitch-700x393

Logo Animation Intentions

AC Revelation Glitch Logo
AC Revelation Logo Full Sequence
Assassin's Creed Revelations

AC Revelations menu

03_Bombcrafting-700x393

bombcrafting Design

AC Revelations

AC Revelations Guild Management

weapon_wheel-700x393

weapon wheel design and animation

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Den Defense Wheel

Assassin’s Creed Project Legacy

  • Graphic Design of the Game Interface (photoshop/flash/flex)
  • Graphic Design of the Menu but also of all the features (inventory, crafting, upgrades,PvP…) (flash/flex)
  • Animations, Feedbacks, actionscript (tweenmax)
acfbscreen-700x645

memory page

legacy_memory-700x643

memory selected_MoreApRequired

mission

mission screenshot

Legacy_Mission

mission screenshot

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crafting section

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territories section

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mnemmonics section

Skills

Update Skills Section

Update Skills Section

skills page