My UI Work
Star Wars: Squadrons
I had the pleasure to work again on an iconic Star Wars game: Star Wars Squadrons.
I was responsible for all the UI in all imperial cockpits of the game. (Tie fighter/Tie Bomber/Tie Interceptor and brand new Tie Reaper)
- Cockpit, HUD and some menu iterations from Mockups to Implementation using Frostbite.
- Collaboration with modeling, lighting, tech art to get the final result.
- Worked also on the VR version.
Anthem
Helping the UI team to ship – Working mainly on HUD and Performance Optimization. Coming soon!
Star Wars Battlefront 2
I had the pleasure to work with DICE Stockholm on Star Wars BattleFront 2.I was responsible of the UI of the campaign:
- HUD and Menus from Mockups to Implementation using Frostbite
- Wireframes for specific features as mission Selection to LoadOut
- Mission Selection prototypes: From Holo table prototype to the final simple list
For Honor
Assassin’s Creed Unity
On Assassin’s Creed Unity, I have been responsible of:
- Mock Up HUD/Menus
- Integration by using a new 3D tech with 3D assets
- Animations and feedback using FX editor
- Improved the pipeline of production of thumbnails with progs and tool team. (Dynamic generation)
- Implementation of new features like the new enemy Detector (the “tutu”)
Assassin’s Creed Black Flag
On Assassin Creed Black Flag, I have been responsible of:
- HUD: Mock Ups/Motion Design/Flash Design/Transitions
- HUD: Integration/Optimization in the Engine
- HUD: New Weapon Wheel Design
- HUD Naval Mode Animations and feedbacks.
- ICONS: Design of some of them
Assassin’s Creed 3
On Assassin Creed 3, I have been responsible of:
- HUD: Mock Ups/Motion Design/Flash Design/Blooming and Plexus Animations Transitions
- HUD: Integration/Optimization in the Engine
- MENUS: Flash Animation/blooming transitions
- MENUS: New 3D tech: cameras,FX positioning
- MENUS: Main Menu/Shop Menu Full Integration
HUD Video Sequence
MAIN MENU Video Sequence
SHOP MENU Video Sequence
MISSION END Video Sequence
Assassin’s Creed Revelations
- Reskin of Brotherhood interface in a very short amount of time
- Reskin of the main menu, weapon wheel…
- Glitch Design for the new whiteroom atmosphere (pop up, transitions…)
- Design of new features: BombCrafting Menu
AC Revelation Glitch Logo
AC Revelation Logo Full Sequence
Assassin’s Creed Project Legacy
- Graphic Design of the Game Interface (photoshop/flash/flex)
- Graphic Design of the Menu but also of all the features (inventory, crafting, upgrades,PvP…) (flash/flex)
- Animations, Feedbacks, actionscript (tweenmax)